Language: English · Server: skyworldsmp.net · Edition: October 2026 Your guide to survival, SkyWorld, property, companies, PvP, quests, events and the economy.New here? Start with Your first hour. Looking for a command? Jump to the Command reference. Need help? Use the official Discord linked on the website.
Important: Prices explicitly marked Confirmed below were confirmed by the server operator. Other mechanics are based on the October 2026 handbook/configuration and may vary in-game. When in doubt, the live server UI and Rules take precedence. This guide is informational and does not replace the Terms.
1. Your first hour
Welcome to SkyWorldSMP, a Minecraft Java survival-economy server where you can build wealth in the Overworld, establish a home above the clouds and eventually operate a company.
- Join: Connect to
skyworldsmp.netin Minecraft Java Edition. If your client asks for a port, check the current connection details on the website or Discord; no custom port is confirmed in this guide. - Get oriented: Use
/spawnto return to spawn and read the available menus. - Gather resources: Explore the Overworld;
/rtpoffers random teleportation where enabled. - Earn money: Open
/sell, sell your held items with/sellhand, or sell eligible inventory items with/sellall. Check values using/worthor/worth hand. - Set a home: Use
/sethomeand return with/home. - Discover SkyWorld: In the Overworld, climb or build up to Y = 420 to enter through the Sky Gate. There is no five-second waiting period.
- Explore SkyCity: As a Visitor, you have 30 minutes in SkyWorld before the visitor limit applies.
- Browse homes: Open
/immoor/skyproperty. A residential Sky Property starts at a confirmed $1,000,000 base price before zone modifiers. - Become a Sky Citizen: Ownership of a residential Sky Property automatically grants citizenship, removing the normal Visitor time limit and unlocking eligibility for additional features.
- Keep progressing: Try
/quest,/orders,/ah,/events,/companyand the SkyCity NPCs.
Tip: A residential island is your personal SkyWorld home. An industrial island belongs to a company and is used for production.
2. Worlds and travel
| Area | Purpose | Combat |
|---|---|---|
| Overworld | Survival, mining, farming, building, trading | PvP allowed, subject to protected areas and server mechanics |
| SkyWorld | SkyCity, homes, companies, social play | Opt-in / voluntary PvP outside designated combat areas |
| SkyPvP | Dedicated competitive arenas | PvP is the point of the mode |
| Nether | Resource gathering and exploration | PvP allowed |
| End | Exploration and resources | PvP allowed |
Visiting SkyWorld
SkyWorld includes SkyCity and floating residential/industrial properties. Players without Sky Citizen status are Visitors, subject to a 30-minute stay limit. Buy a residential property to become a citizen.
Sky Gate (confirmed): Climb or build up to Y = 420 in the Overworld to travel to SkyWorld. No five-second waiting period applies.
Cloud Rescue
The documented fall-rescue system may offer /skyrescue home, /skyrescue overworld and /skyrescue skycity during an active rescue. Available destinations can depend on citizenship and current game state.
3. SkyCity
SkyCity is SkyWorld's protected social and commercial hub. The source configuration describes a protected core around the city centre; exact boundaries should be checked in-game.
Explore NPC services and menus for:
- Real estate: Residential and industrial listings, including
/immo. - Event Coordinator: On the top floor of SkyCity’s main building, in the City Outlook district. Purchase the one-time $50,000 event-access unlock here.
- Company Supply: Industrial supply/logistics services.
- Elytra Merchant: Sky Elytra claiming when eligible.
- Shard Merchant: Shard-related services where offered.
- Guards and visitor services: Assistance while exploring the city.
Protected hub: Do not assume that building, combat, explosions or machinery work inside SkyCity simply because they work elsewhere.
4. Residential Sky Properties
Residential islands are privately owned floating plots. One residential property per player is the documented default.
Sizes and confirmed base prices
| Size | Documented footprint | Confirmed base price |
|---|---|---|
| Small | 2 × 2 chunks, approximately 32 × 32 blocks | $1,000,000 |
| Medium | 8 × 8 chunks, approximately 128 × 128 blocks | $10,000,000 |
| Big | 16 × 16 chunks, approximately 256 × 256 blocks | $100,000,000 |
*Footprints reflect the original handbook's chunk-size figures; verify the live plot preview. Base prices exclude applicable zone multipliers.*
How to buy
- Open
/immoand choose Residential, or open/skyproperty. - Compare available plots, sizes and zones.
- Review the final price shown in-game before confirming.
- Complete the purchase and use
/skyproperty hometo visit your property.
Advanced command flow, where available: /skyproperty buy <small|medium|big> <zone>, followed by /skyproperty confirm <token> or /skyproperty cancel <token>. The old configuration used a 60-second confirmation window; treat the live menu as authoritative.
Access and ownership
Use the /skyproperty menu to manage access, visitor bans, property information and travel. Documented commands include /skyproperty open, /skyproperty close, /skyproperty ban, /skyproperty unban, /skyproperty listbans, /skyproperty info and /skyproperty home.
Player-to-player property listings may be available through /immo. Check all sale and transfer terms before confirming; fees and deed procedures may apply.
Upkeep and foreclosure — active
Residential upkeep is active, with the documented structure:
- Billing cycle: Every 7 days.
- Charge basis: Property-related percentage and placed-block component; the source configuration describes a 10% base, zone modifiers and $1 per placed block, but the final live bill is authoritative.
- Late payment: Documented delinquency after 24 hours, with a 25% penalty.
- Foreclosure risk: Documented after 3 days delinquent, potentially resulting in loss/reset of the property.
- Payment: Use
/skyproperty taxes,/skyproperty upkeepor the property GUI; follow the confirmation steps.
Warning: Do not buy a property unless you can afford its recurring upkeep. Check your actual bill in-game.
5. Sky Citizen, titles and Elytra
Sky Citizen
You become a Sky Citizen automatically when you own a residential Sky Property. Losing or transferring your last residential property may also remove citizenship.
Citizenship benefits include:
- No normal 30-minute Visitor limit.
- Eligibility for SkyPvP via
/skypvp. - Eligibility for events, plus a separate event-access unlock.
- Eligibility for SkyWorld flight rewards such as Sky Elytra, subject to claim conditions.
Titles
Use /titles or /skyprestige titles to browse available cosmetic titles. Unlock conditions may vary.
Sky Elytra
The documented Sky Elytra is a soulbound, SkyWorld-specific item. After purchasing your residential property and becoming a Sky Citizen, you can claim your Sky Elytra free of charge from the Elytra Merchant. The documented command is /skyprestige elytra claim. An Infinity Rocket boost item is also documented, with usage limits/cooldowns.
6. Companies and industrial islands
Companies are player-run organisations with a treasury, governance and industrial property. Industrial islands are company assets, not personal homes.
Create a company
- Open
/companyand select the company-creation wizard. - Prepare the confirmed minimum paid-in founding capital: $100,000,000.
- Account for the confirmed founding fee: 2.5% of the paid-in amount.
- Review the wizard and complete creation.
- Manage company banking, shares, governance and operations through
/company.
Important: The documented registered command is /company, not /companys. Company shares and governance can affect your ability to leave a company.
Industrial property — confirmed purchase prices
| Class | Documented footprint | Confirmed price, paid by company treasury |
|---|---|---|
| Small | 112 × 112 blocks | $150,000,000 |
| Medium | 144 × 144 blocks | $300,000,000 |
| Large | 176 × 176 blocks | $500,000,000 |
Buy and manage industrial property
- Join or create a company with sufficient treasury funds.
- Obtain the necessary industrial purchase permissions through company governance.
- Open
/immo→ Industrial, choose a plot and inspect the final terms. - Confirm the purchase; payment comes from the company treasury.
- Use
/company→ Industrial for travel, access, tax and property management.
Industrial property has recurring tax obligations. The original configuration describes a seven-day cycle based on acquisition price and official valuation; verify the actual live assessment in the company GUI. Company-to-company transfers may incur additional fees.
7. Industrial logistics and automation
Confirmed live: Input Chests, Output Chests, company storage and automated production are operational.
Typical production workflow
- Create a company and acquire an industrial plot.
- Open
/companyand locate the Industrial / Supply functions. - Unlock or purchase the required logistics components.
- Place Input Chests for incoming materials and Output Chests for produced goods.
- Configure production and storage through the company menus.
- Monitor treasury balance, daily maintenance and production output.
Costs: The old configuration lists separate supply unlock, chest purchase and daily maintenance amounts, but these have not been independently confirmed for the live server. The purchase GUI is the source of truth.
Company warehouses and supply logistics are distinct from the public /orders board. The original source says the optional CompanyCore orders integration was disabled; this does not mean the public /orders command is unavailable.
8. Economy, trading and scams
Earn and manage money
| Command | What it does |
|---|---|
/balance, /bal, /money | View your balance |
/pay <player> <amount> | Send money to another player |
/sell | Open the sell menu |
/sellhand [amount] | Sell eligible held items |
/sellall | Sell eligible inventory items |
/worth, /worth hand | Check item values |
/sellmulti, /sellprogress | Inspect sell multiplier/progression features |
/meta | View the current farming meta |
Prices for ordinary items may change with the server economy and meta systems.
Trading and markets
- Auction House:
/auctionhouseor/ahto browse, list and manage auctions. - Orders:
/ordersfor community material buy orders. - Shards:
/shards,/shardpayand/shardshopfor the secondary currency and shop. - Crates:
/keys,/cratesand/cratefor crate-related features.
Confirmed live: Shards, the Shard Shop and Crates are active. Auction listing limits, expiration times and fees are configuration-dependent; always review the in-game interface.
Scamming is allowed within the game
Ordinary in-game scamming is allowed. Evaluate trades carefully, verify amounts and identities, and use trusted trade methods when available. Staff generally do not reimburse losses caused by normal permitted gameplay scams.
Still prohibited: Real-money trading outside authorised systems, phishing, account theft, hacking, exploiting bugs, impersonating staff and other conduct prohibited by the Rules. Permission to scam in-game is not permission to steal accounts or money outside the game.
9. Quests and contracts
Confirmed live: Player-created quests and contracts are available.
| Command | Action |
|---|---|
/quest or /quests | Open the quest board |
/quest create | Start the quest creation wizard |
/quest cancel | Cancel using the available flow |
/quest help | View quest help |
Typical flow: post a job → define the reward and requirements → accept/apply → complete the work → receive the reward under the quest system's rules. Some quests may be company-funded.
The original configuration describes Quest XP for posting, applying and completing, plus cash escrow/fees and agent reputation requirements. Exact XP, fees and eligibility thresholds are not confirmed live, so consult the quest GUI. Quest XP and Event XP are separate systems.
10. Events and building contests
Confirmed live: Daily, Weekly and Monthly building contests are active.
Getting access
- Become a Sky Citizen by owning a residential property.
- Obtain the separate event-access unlock.
- Visit the Event Coordinator on the top floor of SkyCity’s main building in the City Outlook district, and purchase the one-time $50,000 unlock.
- Register, build and vote according to the active contest rules.
Confirmed: Event access costs $50,000 once, purchased from the Event Coordinator. It is a one-time unlock, not a recurring event subscription. Separate event participation requirements may still apply.
Participating
Use /events (also documented as /skyevents or /skyevent) and /builds.
The source describes recurring daily, weekly and monthly registration windows in the Europe/Zurich timezone. Check `/events` for the actual live schedule rather than relying on historical times.
Documented voting principles:
- Score builds from 1 to 10.
- One vote per entry; votes cannot be changed.
- No voting for your own entry or property.
- Voting is possible only during the active voting phase.
Registration and voting may cost Event XP. The original guide listed 160 XP for registration and 8 XP per vote, but those values are not yet confirmed live.
11. PvP and SkyPvP
Where PvP is allowed
- Overworld, Nether and End: PvP is allowed, subject to protected areas, server settings and the Rules.
- SkyWorld: PvP is voluntary/opt-in outside dedicated combat zones. Respect the peaceful environment and the server's consent/protection mechanics.
- SkyPvP: Dedicated competitive combat for eligible Sky Citizens.
SkyPvP — all four modes confirmed live
- Own a residential property and become a Sky Citizen.
- Enter
/skypvp. - Select Sword, Axe, Mace or Crystal.
- Prepare a kit using
/skypvp kitwhere supported. - Queue for a match; use
/skypvp statusor/skypvp leaveas needed.
The documented match system can temporarily hold and restore inventory during combat. Do not assume ordinary inventory rules apply inside ranked arenas. Ranking/ELO values from old configs are not guaranteed current.
Other documented combat commands include /duel, /pvp, /ffa and /bounty; available modes and restrictions can vary.
12. Spawners and farming
Open /spawner or /spawners to manage supported spawners.
- The documented spawner system accumulates loot in internal storage.
- Spawner loot is not directly pushed into hoppers or hopper minecarts. Collect it through the spawner panel/storage system.
- Regular chest-and-hopper transport can work elsewhere, including on industrial plots, subject to server limits.
- Breaking or collecting spawners may require Silk Touch or another permission; inspect the current in-game rules.
13. Nether, End and resets
Use /worldreset to view the current reset information for managed resource worlds.
Confirmed reset schedule: The End resets every two weeks (biweekly) and the Nether resets monthly. Check /worldreset and official announcements for the next specific reset date and time. Do not assume a particular calendar day or hour without an announcement.
The source describes Overworld and SkyWorld as protected from WorldResetCore wipes. Reset policies may affect homes in resource worlds; always read announcements before storing valuables there.
14. Notifications and social features
/inboxor/mail: Notifications about property, quests, companies and events; documented actions includeunread,actionandarchive./team: Team features./msg: Private messages./tpa: Teleport requests./friend: Friend management./ignore: Ignore unwanted messages.
For account issues, bugs or rule reports, use the official Discord linked from the website and contact staff through the supported channel.
15. Prices at a glance
The following monetary values were explicitly confirmed by the operator. Amounts are in-game currency, not real-world purchase prices.
| Feature | Confirmed amount |
|---|---|
| Small residential property — base | $1,000,000 |
| Medium residential property — base | $10,000,000 |
| Big residential property — base | $100,000,000 |
| Minimum paid-in company founding capital | $100,000,000 |
| Company founding fee | 2.5% of paid-in capital |
| Small industrial property | $150,000,000 |
| Medium industrial property | $300,000,000 |
| Large industrial property | $500,000,000 |
| One-time event access (Event Coordinator) | $50,000 |
| Sky Elytra claim after residential property purchase | Free ($0) |
Not included: Zone multipliers, live tax invoices, chest/automation prices, quest fees and other values not explicitly confirmed. Check the relevant GUI before spending money.
16. Command reference
| Category | Commands |
|---|---|
| Start and travel | /spawn, /rtp, /sethome, /home, /skyrescue |
| Money and selling | /balance, /bal, /money, /pay, /sell, /sellhand, /sellall, /worth, /sellmulti, /sellprogress, /meta |
| Property | /immo, /skyproperty, /skyproperty home, /skyproperty info, /skyproperty taxes, /skyproperty upkeep, /skyproperty open, /skyproperty close |
| Company and industry | /company |
| Quests | /quest, /quests, /quest create, /quest cancel, /quest help |
| Events | /events, /skyevents, /skyevent, /builds |
| PvP | /skypvp, /skypvp kit, /skypvp status, /skypvp leave, /duel, /pvp, /ffa, /bounty |
| Trading and rewards | /ah, /auctionhouse, /orders, /shards, /shardpay, /shardshop, /keys, /crates, /crate |
| Progression | /titles, /skyprestige titles, /skyprestige elytra claim |
| Farming | /spawner, /spawners |
| Information and social | /worldreset, /inbox, /mail, /team, /msg, /tpa, /friend, /ignore |
Commands can require permissions, citizenship, a specific world, sufficient funds or a particular game state. Where a GUI is provided, it is usually the easiest way to learn the current options.
17. Glossary
| Term | Meaning |
|---|---|
| SkyWorld | Floating-world layer with SkyCity and islands |
| SkyCity | Protected hub and marketplace in SkyWorld |
| Visitor | Player without Sky Citizen status; 30-minute stay limit |
| Sky Citizen | Owner of a residential Sky Property |
| Residential property | Personal floating island |
| Industrial island | Company-owned production plot |
| Treasury | Shared company balance |
| Upkeep / taxes | Recurring property charges |
| Shards | Secondary in-game currency |
| Quest XP | Progression associated with quest activity |
| Event XP | Separate progression used by events/contests |
| Cloud Rescue | SkyWorld fall-rescue feature |
| Opt-in PvP | Combat based on the SkyWorld voluntary-combat system |
18. Frequently asked questions
How do I join? Connect to skyworldsmp.net with Minecraft Java Edition.
How do I reach SkyWorld? Climb or build to Y = 420 in the Overworld. The Sky Gate takes you to SkyWorld without a five-second wait.
How long can I visit SkyWorld? 30 minutes without Sky Citizen status.
How do I become a Sky Citizen? Purchase and own a residential Sky Property.
Can I own more than one residential island? The documented default is one per player.
Can I buy an industrial island personally? No. Industrial property belongs to a company and is paid for from its treasury.
Is property upkeep optional? No. The upkeep system is active; unpaid charges can ultimately result in property loss.
How do I access building contests? Become a Sky Citizen, then buy the one-time $50,000 event unlock from the Event Coordinator on the top floor of SkyCity’s main building (City Outlook district).
Which SkyPvP styles are available? Sword, Axe, Mace and Crystal.
Is scamming allowed? Normal in-game scamming is allowed. Phishing, real-money fraud, exploits and staff impersonation are not.
Is PvP allowed in SkyWorld? Only according to its voluntary/opt-in combat system, apart from designated PvP arenas.
Do spawners output directly into hoppers? The documented spawner system does not do that; use spawner storage.
When does the Nether or End reset? The End resets every two weeks, and the Nether resets monthly. Check /worldreset for the next reset.
Where can I get help? Use the official Discord linked on the website. Read the Rules, Privacy Policy and Terms of Service.
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*SkyWorldSMP Player Handbook · English edition · Updated October 2026. Gameplay systems may evolve. In-game information, official announcements and server rules take precedence.*